<enemy 
	name="shifter"
	type="normal"
	strength="0.5"
	damage_collision="0.3"
	activation_distance="200.0"
	behavior="move_random"
	weapon=""
	explosion_sprite="star_00b.png"
	explosion_billboard="star_00b.png"
	sound_die="sample/OPENHHATkk-58_conv_00a.wav"
	sound_hit="es_mono/explosion_00a.wav" >
	<mesh sub_dir="enemy_shifter_00a" file_name="enemy_shifter_00a.obj" />
</enemy>
