<enemy 
	name="base0"
	type="boss"
	strength="12.0"
	damage_collision="0.2"
	activation_distance="-1.0"
	behavior="static"
	weapon=""
	explosion_sprite="star_00b.png"
	explosion_billboard="star_00b.png"
	sound_die="es_mono/myst_00c.wav"
	sound_hit="es_mono/explosion_00a.wav"
	>
	<mesh sub_dir="enemy_base0_00a" file_name="enemy_base0_00a.obj" />
</enemy>
