<animation
	mesh="model/enemy_defense_drone_00a/gondel_00b.md5mesh"
	anim_00="model/enemy_defense_drone_00a/gondel_00b_idle0.md5anim" >
	
	<action name="idle" anim="00" />
	<action name="shoot_pro" anim="00" sound="TYPHOONBb.wav" />
	<action name="shoot_epi" anim="00" />
	<!-- <action name="die" anim="0,1,2" /> -->
	<joint_tracker name="shoot_hand" joint="Bone">
	<joint_tracker name="shoot_head" joint="Bone"> <!-- test -->
</animation>
