<enemy 
	name="boss_mothchild"
	type="normal"
	strength="1.0"
	damage_collision="0.03"
	activation_distance="110.0"
	behavior="magnet"
	weapon="rocket_std.xml"
	explosion_sprite="star_00b.png"
	explosion_billboard="star_00b.png"
	sound_die="tac_00a.ogg"
	sound_hit="es_mono/explosion_00a.wav" >
	<mesh sub_dir="enemy_boss_mothchild_00" file_name="enemy_boss_mothchild_00a.obj" />
</enemy>
