<enemy 
	name="spitter"
	type="normal"
	strength="0.5"
	damage_collision="0.01"
	activation_distance="500.0"
	behavior="orient_and_shoot"
	weapon="beamer_std.xml"
	explosion_sprite="star_00b.png"
	explosion_billboard="star_00b.png"
	sound_die="tac_00a.ogg"
	sound_hit="es_mono/explosion_00a.wav" >
	<animation file_name="spitter_00a_animation.xml" />
</enemy>
