function level1_intro()
{
	local levelPath=core_GetDialogRootFolder("story.intro");
	showMissionBriefing("level.001",core_GetTranslation("STORY.INTRO.BODY",levelPath));
}

function level1_begin()
{
	local levelPath=game_GetCurrentLevelPath();
	core_SetTimeout(2300,"showTutorial(core_GetTranslation(\"GAME.TUTORIAL1\",\""+escapePath(levelPath)+"\"));");
	core_SetTimeout(1000,"showLevelName(core_GetTranslation(\"GAME.LEVEL.NAME\",\""+escapePath(levelPath)+"\"));");
}